

Now I just use Deepmotion and the body movements are good to go with minimal effort.Īnimating is all about speed as life is too short to lone animate - so this would be a BIG help - if anyone got around to making it. Now for non speaking and / or background parts - I'd love to use a lower resource version of my G8 characters as G2s.

They give instructions on how to convert to G3 and G8 animations, but this takes time. It's a paid service which creates a smooth mocap directly to G2. This is why I'm experimenting with Deepmotion. Sure facial capture for G3 and G8 is well covered with a few products to choose from, but body mocap - that can take time. This is especially true for animators who will probably be assembling larger scenes.Īs an animator then there is another reason - ease of mocap capture. I ever tried V4 to G8F clothing converter but the results were not as good as the previous method.Īs juvesatriani said I suspect the main reason is for resource management. I myself also used a lot V4/G2/G3 clothing and hair on G8 but mostly depends on that automatic conforming dialogue. Yeah, understood the cases you mentioned. Like someone said, Having Bigger Poly count doesnt always meant better products. Most G8 family character seems better in term of diversity so its natural if someone wanna use those figures but using it with older gen wardrobes and hairs Ĭonverting old (fantasy)complex clothes also have tendency to makes the viewport struggle, because sometimes its also have Smooth and collision modifier built in top of all convertersĪnother case will be Big resources in most Hairs and Clothing stuff for G8 Family, meanwhile there are plenty old stuffs (which slighty identical) working well with low spec machines. Its maybe not for everyone or daily case, but not every clothes convert well except the PA releasing updated version for Next Gen Figures.

And I don't think it's really necessary to convert a G8 to G2. Nope, there's no such a converter sof far.
